Anyone who ever dabbled in creative writing or any sort of narrative work, had the phrase “show, don't tell” hammered into them. The sheer anxiety of being caught ‘telling’ rather than ‘showing’ made us all think in terms I assume only exhibitionists do.
The truth though is, that sometimes ...
Showing and Telling
Tantz_Aerine at 12:00AM, March 10, 2018The Dream Sequence
Tantz_Aerine at 12:00AM, Dec. 9, 2017
Kim Luster’s The Good Walker webcomic is what inspired me to write this newspost about dreams.
Depicting a character’s dreams in a story is a very powerful and useful tool! Especially when it comes to visual narratives, such as webcomics and movies, a dream sequence can communicate to ...
Doing sexy artwork
Ozoneocean at 12:00AM, Oct. 6, 2017
How do you feel when creating sexy artwork or writing sexy scenes for your comic?
This topic came to my mind because of a thread MegaRdaniels started in the DD forums: “Writing Sexualized Pages in your Comic” - http://www.theduckwebcomics.com/forum/topic/177742/.
People had very different responses to ...
Quackcast 339 - Communicate With Clothes
Ozoneocean at 12:00AM, Sept. 12, 2017 LISTEN!
Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state ...
Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017
So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...
Wardrobe Is a Tell
Tantz_Aerine at 12:00AM, Sept. 2, 2017
They say that the best and most important elements in visual arts, from movies to comics, are done well when the audience doesn’t quite notice them. And that is definitely true- research and plot development and world building are some of them about which I’ve already talked about ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...