Meet Jaysin, a real talented comic creator who has made a new year's resolution goal to, wait for it, draw a new comic every day for 2017. The heart and soul of this comic explores a day in the life of Jaysin. Watch as he tries new foods, goes ...
Traveling Back to the Beginning
kawaiidaigakusei at 12:00AM, April 10, 2017
Paris Street; Rainy Day, Gustave Caillebotte, The Art Institute of Chicago
In less than twenty-four hours I am going to board a plane and end up in the city of my childhood. I am returning to the Windy City because it is Spring Break and because I yearn to have ...
The Use of Shadows
Tantz_Aerine at 12:00AM, April 1, 2017
There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.
All are ...
Kopy Kats
HyenaHell at 12:00AM, March 31, 2017
Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
PHOTOCOMICS
Banes at 12:00AM, March 9, 2017
Image by Gunwallace, from Utterly Rucked, found here on the Utterly Drunk Duck!
Photocomics
My somewhat undisciplined, regularly wandering mind went, awhile back, to the possibility of doing photocomics instead of drawn ones.
Of course, my fanciful thoughts hit a wall after realizing the amount of WORK that goes into ...
Good Starts: Beginnings, again.
HyenaHell at 12:00AM, Feb. 17, 2017
Welcome back, gang! Er, can I call y'all “gang”? Is that too informal or too assumptive about your willingness for complicity in my extra curricular activities? Eh, too bad. Once you're in the gang, there's only one way out. Now, while you're letting that sink in ...
Quackcast 310 - Where to begin
Ozoneocean at 12:00AM, Feb. 14, 2017 LISTEN!
Where to start; in the past, present, or future? Will you structure your story in a linear way or do something more complex? This was the topic of Hyena Hell's newspost on Friday and in this Quackcast Pitface, Banes, Tantz, and I discuss and mull over the ideas ...