Well last week we had chaos and disruption, so reckon it's high time we reestablished some order around here. And to do that ya need rules, right?
Rules. Yeah… Oh boy.
Well fine, we ain't got to call it “rules”; we can think of it as a set ...

Them's the rules, bub.
HyenaHell at 12:00AM, March 3, 2017A river in Egypt
Banes at 12:00AM, Feb. 23, 2017
A character will stay stuck in their ways if they can, just like a real person tends to. It takes effort to move forward and achieve things. And we resist.
In the beginning of a story, a character might feel comfortable where they are, but they are usually incomplete in ...
Quackcast 311 - Myth and modernity
Ozoneocean at 12:00AM, Feb. 21, 2017 LISTEN!
Myths and legends are often recycled and reused, but why would you adapt them to the modern day? This idea came to us from Tantz Aerine and her great news posts on the last two Saturdays. Read those if you want a good perspective on the idea! Ptface, Tantz ...
Good Starts: Beginnings, again.
HyenaHell at 12:00AM, Feb. 17, 2017
Welcome back, gang! Er, can I call y'all “gang”? Is that too informal or too assumptive about your willingness for complicity in my extra curricular activities? Eh, too bad. Once you're in the gang, there's only one way out. Now, while you're letting that sink in ...
Adapting Myth to Modernity (part 1)
Tantz_Aerine at 5:03AM, Feb. 11, 2017
In a chat where we were discussing our comics, Pit-Face told me that if Bones from Putrid Meat is Odysseus, then Blitzov from Epic of Blitzov is Gilgamesh. And that very solid analogy of the two characters’ function in her stories, got me thinking about how myth of all sorts ...
Chekhov's Gun
Tantz_Aerine at 12:00AM, Jan. 7, 2017
To me this is one of the most fascinating elements of storytelling. The idea behind Chekhov’s Gun is to employ parsimony in the information comprising a plot and content: If something isn’t essential to the story, just don’t include it. Little by little, it became more “if ...
A Fate Worse Than Death
Tantz_Aerine at 12:00AM, Dec. 24, 2016
part of the painting “The last days of Messolonghi” by François-Émile de Lansac
First things first- Happy Holidays everyone!
In all types of creative writing and artwork, and definitely in webcomics we always talk about the ultimate stakes in the game- death. Death is absolute and irreversible (except when it ...
Quackcast 298 - When death comes
Ozoneocean at 12:00AM, Nov. 22, 2016 LISTEN!
Art by Ozoneocean
This Quackcast was based on Tantz Aerine's newspost from two Saturday's ago: Death in comics.
We lightly expand t to death in all pop culture in the Quackcast. It's an interesting topic! Not the one we were originally going to do though… We ...
When Death Comes…
Tantz_Aerine at 12:00AM, Nov. 12, 2016
No matter what the genre, plot and general tone of your comic, death always is absolute.
Or alternatively, death is used as a very efficient comedy device (if anyone remembers the numerous ways Dirk dies in Dragon’s Layer). Unsurprisingly so, I think, since real comedy is based on tragedy ...