The Power of Comments

Tantz_Aerine at 12:00AM, Sept. 23, 2017



Feedback from your audience has always been important- from the renaissance palace parlors to enlightenment salons to the modern art galleries, how much the audience is pleased by what the creator procures is central.

But in the age of the internet and webcomics, where comics are updated page by page ...



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Objectification

Ozoneocean at 12:00AM, Sept. 22, 2017



This is mainly an issue with female characters…
But what IS objectification?
Objectification is when you rob a character of traits that make them human and turn them into something closer to an object.

One common view, that I feel is in error, is that characters are objectified by how ...





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Quackcast 340 - Reviews

Ozoneocean at 12:00AM, Sept. 19, 2017

LISTEN!

In this Drunk Duck Quackcast we chat about the importance and the process of reviews! Good ones, bad ones, why they all matter, and also why they often don't! ;)
Reviews are an interesting animal, they're a parasitic form of entertainment. They rely wholly of other forms of ...


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Before the Beginning

Banes at 12:00AM, Sept. 14, 2017



One of the great things about the original Star Wars movies was the strong sense of a grand, adventurous, and terrible history before the movie started. So much is hinted at through Obi Wan Kenobi about the Jedi Knights, Anakin Skywalker, great friendships, laser swords, and terrible war and loss ...

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How Much is Just Right when it Comes to Shock Value?

Tantz_Aerine at 12:00AM, Aug. 12, 2017



Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

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Dialogue

Banes at 12:00AM, Aug. 10, 2017


Last Thursday I talked a little about writing a scene, in terms of the change that happens, what the character wants, and what obstacle is in the way of achieving that want.

But what about dialogue? Eh?

One way to help define what's going on in a scene is ...




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Quackcast 332 - The trouble with immortality

Ozoneocean at 12:00AM, July 18, 2017

LISTEN!

In this Quast we talk about immortality, which is a common trope in literature. Who seeks immortality in stories? It's usually bad guys, and it usually has some sort of extreme price,catch or dark side, so much so that people actually believe that if immortality WAS real ...

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Quackcast 331 - Retconning your work

Ozoneocean at 12:00AM, July 11, 2017

LISTEN!

Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...


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An Attractive Fantasy

Banes at 12:00AM, July 6, 2017

There are several ways to make a series interesting. I've been working on a new one for the past few months and endeavoring to make it something people will be compelled to read (or watch, if it ends up being animated).

To hook people in, you know? How does ...

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Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!

kawaiidaigakusei at 12:00AM, June 26, 2017


FYC Examples by usedbooks and Whirlwynd

In less than one week, voting will open for the 2017 Drunk Duck Awards. In the past, the initial voting comes in the form of a Google Doc where you fill in nominations for comics that are the best fit for each category. Once ...


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