Emotional Impact

Amelius at 1:10PM, April 14, 2019



Have you ever read something and it gave you the “feels?” Something that was so intense that you couldn't help but feel the emotional truth of a fictional moment in time? In many ways that is the highest form of our art, and possibly any art; to communicate an ...

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Targeted Practice

Amelius at 8:06AM, April 7, 2019


When I see artists just getting into the craft or people simply looking to improve their art ask for advice, the most omnipresent answer is “practice”; I don't like that answer. It assumes the person asking the question doesn't realize this is obvious, and hasn't already been ...

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Standing by old artwork

Emma_Clare at 12:00AM, March 8, 2019



Since taking illustration and comics more seriously, I’ve been fortunate enough to improve in leaps and bounds. Our first comic is less that two years old and the other is coming up to it’s one year anniversary. In terms of a comic’s age, that is not very ...

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Going Backwards

Amelius at 11:00AM, Feb. 17, 2019


I read webcomics backwards, and maybe you should too. You might be aghast about spoilers, but trust me– almost every reader who happens upon your comic does this too.

I should specify–I don't read the entire archive backwards. It depends on the comic but typically I read back ...


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Drawing the Red Line

Amelius at 11:48AM, Jan. 20, 2019



Let's be honest, we don't always appreciate someone pointing out our mistakes. Criticism may be important for artists growing into their craft to find the right areas to focus on improving through a little outside guidance, but not all critique is made equal. Frankly speaking, a lot of ...

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Writing Your Own OC Spinoffs

Tantz_Aerine at 12:00AM, Jan. 5, 2019



I'm not sure how many creators do it, but I often place my original characters in different settings, writing out stories about them very much like I'd write fanfiction about some established franchise.

It's even more fun when I do it mixing them up with characters from ...



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Pacing and Thumbnails

Emma_Clare at 12:00AM, Nov. 2, 2018


Source: Comic Fury

Thumbnailing is a crucial part of the comic making process as it allows you to sort out your pacing and dialogue over the course of a chapter or issue, however, it is often a step that is missed by a lot of creators particularly those learning how ...


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Introductions: A Wall of Text!

Amelius at 10:06AM, Oct. 28, 2018



Hello everyone, I'm your new article writer here on DD, Amy! And while we are on the topic OF introductions, what finer time would there be to discuss that very thing than in this very inaugural article? No better time, says I!

Introductions are hard. It's the first ...



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The slow grind that is webcomics and how to combat it

Emma_Clare at 12:00AM, Sept. 28, 2018



Once the honeymoon sheen of releasing your new project wears you can easily find yourself burnt out by the concept of having to muster the energy to continue working on it. Sometimes you might have written yourself into a corner or maybe you feel like you are not liking the ...

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Quackast 393 - Set the scene!

Ozoneocean at 12:00AM, Sept. 25, 2018

LISTEN!

In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase ...

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