LISTEN!
In this Quackcast I wanted to talk about the magic of authorship: how the creator of a story sets up the whole situation so that they can convince the reader of anything. You can write a story about the smartest man in the world, and the reader will believe ...

Quackcast 320 - Making the reader believe
Ozoneocean at 12:00AM, April 25, 2017Carl Jung is Your Friend (part 1)
Tantz_Aerine at 12:00AM, April 22, 2017
I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):
Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...
Quackcast 318 - Maintaining the enthusiasm!
Ozoneocean at 12:00AM, April 11, 2017 LISTEN!
The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017
image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...
The Use of Shadows
Tantz_Aerine at 12:00AM, April 1, 2017
There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.
All are ...
Quackcast 316 - The Quirkcast!
Ozoneocean at 12:00AM, March 28, 2017 LISTEN!
For this Quackcast we decided to chat about quirks- the things that stand out about a character, help you remember them, get interested in them, traits that pick them out as individuals and can ALSO be used to point at deeper character traits! These are so useful in so ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
Quackcast 314 - The failure of heroes
Ozoneocean at 12:00AM, March 14, 2017 LISTEN!
When heroes fail… Hey, why would you ever want a hero to fail? Well there are a lot of reasons and listening to this Quackcast will tell you why, but the quick version is that you don't want your hero to be a perfect Mary-Sue sort of character ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...