May 14, 2023
We're talking about WAR here! Trying to leave out politics, though that's really hard with war because it's basically ALL politics but on fire. So we're talking mainly about depictions of it or at least aspects of it, in art and the media. Both Tantz Aerine and myself work on war comics, Without Moonlight and Pinky TA respectively (plus Tantz also does Brave Resistance with Pitface), so we have some knowledge of the subject from a creator perspective.
Topics and Show Notes
There are a lot of approaches you can take from glorifying war to showing the horrible cost of it, you can show jumbled scenes and impressions or you can show purposeful actions where there's real strategy on show. Tantz depicts a the real historical events of WW2 in Greece using fictional characters (and real historical ones), while I depict totally fictional events with fictional characters.
Showing jumbled impressions and cool scenes to give you an idea of a battle being fought, as in a movie like The Return of The King, is a very poor way to do things. In that case it's an epic fantasy, so you're supposed to see the bigger picture; the movement of troops and the purpose of battles, movements and actions etc which you don't in that film. Rather it's just stylised action from a small scale and jumbled impressions from a large scale. In all the original Star Wars films we have great battle depictions because you can see exactly what the purpose of them is as well as looking cool, they don't need meaningless jumbled impressions to fool you into thinking continuity has happened while we transition to the character next scene.
Depicting war and battle in a comic is not easy, especially when you're trying to show it from a strategic perspective. You have to think about things very carefully so you can communicate the actions and the purposes behind them. It's far easier to go the jumbled impression route, which is why so many do it, but I would advise against it unless you specifically need to- i.e. the flashback scenes, or the chaotic first hand experience from a person involved in the conflict.
Depictions of war and battle don't have to make full logical sense, as long as it FEELS logical for the scene. Like the Battle for Hoth in the Empire Strikes Back - Giant war walker APCs are a silly idea but they seem to make perfect sense in the scene. The dog-fighting scenes with little space-fighters against giant space warships in Return of the Jedi are ridiculous; huge space battleships should have enough weaponry to wipe everything out of the surrounding space for thousands of kilometers in all directions and would never get closer to each other than a blip on radar, and yet when we see that movie the question never coccus to us.
Do you depict war and battle, if so how do you do it? What are your tips and tricks? And what are your fave depictions in the media and art? Can be positive or negative.
This week Gunwallace has given us a theme inspired by Elmwych - Mysterious, scene setting, classical, plotting, probing and prompting. This is a grand entrance into a cold, lofty manor house where all is not exactly as it seems… simulated strings and electronica spice.
Topics and shownotes
Future Quackcast: The cussing swearcast.
Mercury Virus - https://www.theduckwebcomics.com/news/2023/may/09/featured-comic-mercury-virus/
Elmwych - https://www.theduckwebcomics.com/Elmwych/ - by Ironscarf, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Jul 25, 2016
The Quantum theory of comics! Sound adds a whole new dimension to comics, enriching and enlarging the atmosphere, giving your mind a whole new path of stimuli to explore and queue you into things you just would not have been able to consider without them! Thanks to Ironscarf for his beautifully sexy and punny intro into the wonderful world of SFX, We made liberal use of his newspost in this Quackcast!. Indeed, SFX can be very tough to master in a lot of ways, it can be hard to make yourself use them too because they seem a little twee and unnatural, but once to get over that natural reticence they add a whole lot more to your work and give you many more options to explore. They're a very useful tool in your comic making toolkit! The theme this week was for Planet Chaser, you'll agree that it's bouncy, techno, mystical and danceable!
Aug 9, 2015
You always do a bit of world building in fiction, in some types of stories like alternative histories, fantasy and Sci-Fi you have to do a bit more, in things set in the real world you don't have to do nearly as much - maybe only limited to a few rooms, character occupations and relationships etc, rather than planets and political systems, but the point is you're always doing it. There are good ways to do world building and bad ways i.e. work out as many details as you need to but have that all behind the scenes, not introduced as a wall of text or long explanations on how things work. World building should inform you story and make it work seamlessly, not prop it up like a rickety scaffold. The topic of the importance of World Building was previously touched on a few years ago by Skoolmunkee and Kroatz for Quackcast 39, but things happened at that recording was lost to history, so now we approach it again with all new contributions, strident opinions, and points of view on the subject. Gunwallace did a cool theme for Red Velvet Requiem!
Nov 30, 2014
Peipei, artist of the very long running story comic DeadFingers in on-board for the Quackcast today! Peipei has been drawing the popular DeadFingers comic regularly for forever on DD, in addition to running her own successful business as a professional illustrator, AND being a great cosplayer who guest cosplays at various conventions around the US! She's one talented, dedicated, and interesting individual. Listen as she tells us about the great odyssey that is DeadFingers as well as what it's like to run your own illustration graphic design business as well as a cool titbit about the her wonderfully realistic CG art program of choice: Artrage!