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Discussion about Mafia
Niccea at 4:56PM, June 16, 2010
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same
Because its unrealistic, well at least I thought so. Although overpowered demons is fine for some reason. In otherwords I fucked up. Im getting annoyed with these “unspoken rules” aswell. Maybe if they were spoken there would be no reason to break them, then i wouldnt look like a massive douche and you all wouldnt need to remind me.
It isn't against you same. I just meant that the mafia shouldn't even be considering it. It shouldn't even get to you at this point. It is part of the team work thing. You don't have to work with the team but don't ruin it for everyone else.

And there are no unspoken rules. The no-gender clues thing is something that has always been there.
last edited on July 14, 2011 2:14PM
Product Placement at 5:01PM, June 16, 2010
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True, true. I'm not 100% happy about the team killing myself. I haven't said anything out of personal reasons (since it's benefiting my side) but the mafia needs to be able to trust their teammates.

I would have forbidden it, like how I ignore protection requests on paramedics.

Then again, same is new and this is his first chance as a GM. I'm already guilty of throwing a huge rantfest over at his game thread and don't want to continue it over here.

Maybe we should start that rule interpretation thing again. Show all the unwritten rules we've been fiddling with, since they're now hidden somewhere, ten pages back.
Those were my two cents.
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last edited on July 14, 2011 2:52PM
same at 5:03PM, June 16, 2010
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That i apologise for. I knew that before but it slipped my mind during the narration. Im not used to GMing so im used to genderizing my sentences.

And sorry. My minds currently on somethings so i dont mean to sound snappy or rude.
last edited on July 14, 2011 3:20PM
Niccea at 5:10PM, June 16, 2010
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Some of the general rules I've had:

1. No team killing (betray if you want enemies, but you can't rush them to their doom)

2. Clues must be no-gender. This is mainly because of the small amount of girls that actually play this game. It doesn't take a rocket scientist. (Also because you can't tell with some people's avatars. Such as the fact that Garbonzo Bean is a girl.)

3. Consistent release of narrations, and early notice if it will be late. I understand that everyone has busy schedules, but I have always tried to notify in advance if there would be any issues.

4. Never hide any roles from people. Have an accurate count of who is alive, who is dead, what roles are left. (BK never told anyone that there was a serial killer role and we were pissed when the mafia was dead, but the game wasn't over.)

5. Though requests are allowed, they can't be overly harmful to other players. Very loose example: Accept always being cold over holding up a sign that says “For Sale”

That is all I can remember right now.
last edited on July 14, 2011 2:14PM
Salsa at 6:13PM, June 16, 2010
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The rules I use are:

1. Always use masculine pronouns in narrations UNLESS someone of the fairer sex is killed.

2. No team killing. (Always thought that was understood)

3. No explicit request (Basic rule of thumb: If it's Ecchi it's borderline, if it's porn then ___no)

4. No medics protecting medics.

5. No trolling or being a general ass.

6. all narrations on time or as close as I can get (I actually had to change the time the ___first time around so I could make sure of staying on schedule)
RAGE!
last edited on July 14, 2011 3:18PM
Mettaur at 6:23PM, June 16, 2010
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So rules 1, 2, 5, and 6 were broken? Or are those too many rules?
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
Product Placement at 6:23PM, June 16, 2010
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I've also made up some personal rules that I don't require others to follow like.

*Paramedics can't protect each other.
*…
… ah, hell… I'm just gonna find that rule interpretation list of mine and re-post it.
Product Placement
Product Placement's interpretations of the rules.

*Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed.

*A protection lasts entire night. A person protected by a paramedic, bodyguard and other possible protection roles can't be killed, even if his protector dies that same night. While it sounds strange that a person can't be killed after his bodyguard has been taken cared of, even though the kill request to kill the protected person comes in AFTER the protector has been killed, I will rule that the protection lasts all night. The reason behind my decision is explained in the next paragraph.

*If a certain action is described to last a whole turn or more, it will continue to do so regardless if the person dies the same night. The only requirement for whether or not the action succeeds is if the player performing it manages to perform the action BEFORE he is killed.

*If a whole turn action is described to take effect during the turn it's performed (like protection) it will take effect retroactively in addition to lasting the remainder of the turn. If a person is targeted to be killed and a paramedic states that this person will be protected after the kill request has been sent in, the person will be protected regardless. Also if the whole turn action is described to take place AFTER the turn, it will not affect the person during the turn it is activated. For example a horse head attack (which I would describe to last a day and a night cycle) would take effect AFTER the end of the night narration and thus would not inhibit the person who was targeted with that action during the same night. Pay attention to whether or not the action is described to take place during the turn it is activated or after the turn.

*The horse head attack can only affect the same person once. After that he becomes immune to it.

*The detective has been tuned down a little bit. From now on, he is unable to see the specific roles that players have. He is only able to see if the person is pro-town or a criminal. That way, it becomes harder for the villagers to figure out what roles everyone has.

Whenever I think of more rule interpretations I will add it to this list. If somebody asks me about my opinion on a particular rule, I may add my response to this list as well.

Please ask me for any clarifications if there's something you don't understand. Also if you do understand them but find that I worded my sentences in an overly confusing manner, feel free to let me know. It's the only way I'll learn to write them properly.

I reserve right to alter my interpretations should I change my mind on a particular subject.

If you wish follow these interpretations and would like to make a reference to this post, simply copy “this link location” and post it wherever you need to post it.

Hmm… After looking through it, I think I want to re-word my rules and/or fiddle with them a bit.
Mettaur
So rules 1, 2, 5, and 6 were broken? Or are those too many rules?
Some of those rules aren't written in stone. It's been an ongoing battle between the players who want to structure it (Llike Niccea and me) and players who prefer keeping the game more fluid and moldable (like Hark)
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Product Placement at 6:26PM, June 16, 2010
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Mettaur
So rules 1, 2, 5, and 6 were broken? Or are those too many rules?
Some of those rules aren't written in stone. It's been an ongoing battle between the players who want to structure it (Llike Niccea and me) and players who prefer keeping the game more fluid and moldable (like Hark)
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Ochitsukanai at 6:26PM, June 16, 2010
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Salsa
2. No team killing. (Always thought that was understood)
Actually, I didn't know there was an unspoken rule against that either.

If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\

Always, I wanna be with mew, and make believe with mew
and live in harmony harmony oh nyan
last edited on July 14, 2011 2:20PM
Product Placement at 6:29PM, June 16, 2010
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Ochitsukanai
Salsa
2. No team killing. (Always thought that was understood)
Actually, I didn't know there was an unspoken rule against that either.

If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
Actually… that's a good point.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Mettaur at 6:31PM, June 16, 2010
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Product Placement
Ochitsukanai
Salsa
2. No team killing. (Always thought that was understood)
Actually, I didn't know there was an unspoken rule against that either.

If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
Actually… that's a good point.
I thought only the godfather was allowed to do that.
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
Ochitsukanai at 6:47PM, June 16, 2010
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Product Placement
Ochitsukanai
Salsa
2. No team killing. (Always thought that was understood)
Actually, I didn't know there was an unspoken rule against that either.

If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
Actually… that's a good point.
In all actuality, I actually thought it was a good point.

Very actual.

It'd also be inconvenient if only the godfather could do it, because everyone would then know that the resultant clues were godfather clues.

Always, I wanna be with mew, and make believe with mew
and live in harmony harmony oh nyan
last edited on July 14, 2011 2:20PM
Product Placement at 6:47PM, June 16, 2010
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Mettaur
Product Placement
Ochitsukanai
Salsa
2. No team killing. (Always thought that was understood)
Actually, I didn't know there was an unspoken rule against that either.

If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
Actually… that's a good point.
I thought only the godfather was allowed to do that.
Aaannd Mettaur strikes back with an even better point.

I do recall a moment where I read something about someone writing about a rule, stating that only the godfather could kill his teammates. That or I wrote it. Regardless of who wrote it though, it never got into the role description for some reason.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Mettaur at 6:48PM, June 16, 2010
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No clues, just know that he was terminated. After all, the traitor would still get what he wanted if a clue is given of the boss.
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
Product Placement at 6:52PM, June 16, 2010
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Ochitsukanai
Inconvenient for godfathers
Mettaur
not necessarily.
Gees, you guys. What's up with you and all your good points now?



How about we just give the godfather a new power called “You have failed me for the last time!” or “the kiss of death”

- Gives him the ability to kill his henchmen, without worrying about clues.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Mettaur at 6:55PM, June 16, 2010
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PP, you're right, we need some illogical silliness! For example, last night I saw my kitten trotting around with a slipper in her mouth. She was stealing all the shoes in teh house, and it was freaking hilarious.

And that's good PP, that is absolutely going down as a card.
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
Ochitsukanai at 6:56PM, June 16, 2010
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Product Placement
Gees, you guys. What's up with you and all your good points now?
I'm dead, so I've nothing better to do than badger you with good points. Ohohoho.

I can see it if it's like mettaur describes there, where no clues are given and it's merely a swift execution. That way it would also be a deterrent preventing people from betraying the team, since that's the real problem.

Always, I wanna be with mew, and make believe with mew
and live in harmony harmony oh nyan
last edited on July 14, 2011 2:20PM
same at 6:56PM, June 16, 2010
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What about the GM includes their own set of rules in their narration. That way we know weither or not we want to vote for them on their GMing style.

Edit: Sorry. Not narration. In their concept in the GM elections.
last edited on July 14, 2011 3:20PM
Product Placement at 7:00PM, June 16, 2010
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same
What about the GM includes their own set of rules in their narration. That way we know weither or not we want to vote for them on their GMing style.
I encouraged that once and tried it, a while back. That's when I wrote up my rule interpretation thing. Niccea, monkey and few others wrote up their own interpretations and I started providing links to my interpretations on my GM election posts, sign up sheets and game threads. Nobody followed suit and I eventually stopped it myself. We could always try again.

Mettaur
And that's good PP, that is absolutely going down as a card.
If you use the kiss of death name. Use this picture.



If you use the you have failed me.. line.

Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Ochitsukanai at 7:08PM, June 16, 2010
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I'd also like to see another game where not every member of the mafia is given the name of every other mafia member. I recall one game where only the godfather was given the names of all the members, to share them as was seen fit.

I was the godfather that time and I thought it was kind of weird then, but now I can see the practicality of it. There's the danger of being killed and leaving everyone else disconnected, but I'd think that it'd be a good preventative against people who can't be trusted with the list being automatically granted the list.

Always, I wanna be with mew, and make believe with mew
and live in harmony harmony oh nyan
last edited on July 14, 2011 2:20PM
Product Placement at 7:14PM, June 16, 2010
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Ochitsukanai
I'd also like to see another game where not every member of the mafia is given the name of every other mafia member. I recall one game where only the godfather was given the names of all the members, to share them as was seen fit.

I was the godfather that time and I thought it was kind of weird then, but now I can see the practicality of it. There's the danger of being killed and leaving everyone else disconnected, but I'd think that it'd be a good preventative against people who can't be trusted with the list being automatically granted the list.
The good points keeping coming.

I'm going to look at Scruffy for advice.






Scruffy says I should second.

Also, if the Godfather is going to officially receive that power, it is justly to warn that he better be certain that there's a traitor in his midst and that his target is in fact the mole.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Niccea at 7:25PM, June 16, 2010
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I have done it in the past by just saying who is in the mafia. No roles. (Not even to the godfather).

And I do remember that there was one game that stated that the godfather could kill off mafia members.

Oh…

Another rule.

Inactivity: It needs to be fixed up. Right now I allow 6 cycles. (3 Days and 3 Nights) It is that way because most of the town doesn't have night actions.

(Not many GMs punish inactivity and it causes games to drag on…like humorman's mafia doesn't do shit strategy)

Also when I do ordering…I pick a random point and go in order from there. That way it gives an equal chance to those that are not there with a PQ ready to send as the narration goes out.

I also like having the hidden paranoid. It adds some spice.
last edited on July 14, 2011 2:14PM
Mettaur at 7:32PM, June 16, 2010
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So, if I decide to make a tree of this later…who fits where in this mafia tree? Who runs the thing, who advises with rules and styles and such, who is the underboss, the soldiers, and who are the associates, the people who have barely played?
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
same at 7:42PM, June 16, 2010
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Hmmmmmm….

No roles mafia!
last edited on July 14, 2011 3:21PM
Mettaur at 7:56PM, June 16, 2010
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The vigilante can't choose who he kills! It's randomized! It's like the paranoid and vigilante combined!

Oh, or a paranoid veteran! It's like the veteran, but on the first attempt on his life, he kills the attacker! But second life, he's fair game!
Been years since I was here. I've been at rehab since. So uh. Yknow, things got interesting.
last edited on July 14, 2011 2:00PM
Niccea at 8:46PM, June 16, 2010
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Mettaur
So, if I decide to make a tree of this later…who fits where in this mafia tree? Who runs the thing, who advises with rules and styles and such, who is the underboss, the soldiers, and who are the associates, the people who have barely played?

I thought we said before that we wouldn't think like that. We are more like a council than a mafia when we organize things.
last edited on July 14, 2011 2:14PM
TheFlyingGreenMonkey at 3:58AM, June 17, 2010
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Hhhm couldn't find my rule outline. Probably from lack of sleep. Though going back in the pages I decided that;

1.) I miss Aghammer and waff T.T
2.) I'm promafia: I counted atleast 5 times I said mafia are under powered and 2 times were I said the detective is too powerful.
3.) I was so cute back in the good ol'days.

Though one rule that will be added if I ever find my list, NO TRAITORS. It ruined my turning game and Mettaur has proven how much it ruins the game for the mafia. You become a traitor and I will kill you off. I have no love for those who would backstab their teammates/friends.

last edited on July 14, 2011 4:19PM
Kroatz at 4:28AM, June 17, 2010
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TheFlyingGreenMonkey
Hhhm couldn't find my rule outline. Probably from lack of sleep. Though going back in the pages I decided that;

1.) I miss Aghammer and waff T.T
2.) I'm promafia: I counted atleast 5 times I said mafia are under powered and 2 times were I said the detective is too powerful.
3.) I was so cute back in the good ol'days.

Though one rule that will be added if I ever find my list, NO TRAITORS. It ruined my turning game and Mettaur has proven how much it ruins the game for the mafia. You become a traitor and I will kill you off.
Well, I'm not too happy about team killing either, it can usually fuck a game up good. This game however it has only made the game more even. I think that it should be up to the GM, in my game it wasn't allowed, in Same's game it was.
I think that if it would have been allowed to teamkill in my Mafia game it might have been better, instead of Mett telling all the roles it would have been possible for him to try and take on the Mafia on his own, making it unnecessary to tell any roles.
Comidion.deviantart.com
last edited on July 14, 2011 1:24PM
Product Placement at 6:05AM, June 17, 2010
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TheFlyingGreenMonkey
Hhhm couldn't find my rule outline.
Page 19. It includes my rules, niccea's rules, your's and… hark's special rules.
Those were my two cents.
If you have any other questions, please deposit a quarter.
This space for rent.
last edited on July 14, 2011 2:52PM
Niccea at 7:43AM, June 17, 2010
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I think with treachery there is a gray area much like deadtalking.

Teamkilling – Since the mafia knows exactly who everyone is. There shouldn’t be any reason for a team kill. As a team they must work together. (No matter how stilted the numbers are or how much they want to make the game “more interesting”)

Betrayal – Giving up roles and names to mayor. I know TGFM doesn’t like this either. But at least in this case, the mayor may know all the mafia members, but the mafia cannot kill their own players. It takes longer than if there was teamkilling.

Loose Tongue – When the mafia is low in numbers, they do sometimes try to recruit a townie to help them. But townies sometimes use this knowledge to eradicate the mafia.

Social Loafing – Mafia member just doesn’t do anything. They aren’t helping either side. (I did this during the recruitment game from TGFM. I didn’t do anything but vote, and I voted with the pack rather than against mafia members.)
last edited on July 14, 2011 2:14PM

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