I've also made up some personal rules that I don't require others to follow like.
*Paramedics can't protect each other.
… ah, hell… I'm just gonna find that rule interpretation list of mine and re-post it.
Product Placement's interpretations of the rules.
*Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed.
*A protection lasts entire night. A person protected by a paramedic, bodyguard and other possible protection roles can't be killed, even if his protector dies that same night. While it sounds strange that a person can't be killed after his bodyguard has been taken cared of, even though the kill request to kill the protected person comes in AFTER the protector has been killed, I will rule that the protection lasts all night. The reason behind my decision is explained in the next paragraph.
*If a certain action is described to last a whole turn or more, it will continue to do so regardless if the person dies the same night. The only requirement for whether or not the action succeeds is if the player performing it manages to perform the action BEFORE he is killed.
*If a whole turn action is described to take effect during the turn it's performed (like protection) it will take effect retroactively in addition to lasting the remainder of the turn. If a person is targeted to be killed and a paramedic states that this person will be protected after the kill request has been sent in, the person will be protected regardless. Also if the whole turn action is described to take place AFTER the turn, it will not affect the person during the turn it is activated. For example a horse head attack (which I would describe to last a day and a night cycle) would take effect AFTER the end of the night narration and thus would not inhibit the person who was targeted with that action during the same night. Pay attention to whether or not the action is described to take place during the turn it is activated or after the turn.
*The horse head attack can only affect the same person once. After that he becomes immune to it.
*The detective has been tuned down a little bit. From now on, he is unable to see the specific roles that players have. He is only able to see if the person is pro-town or a criminal. That way, it becomes harder for the villagers to figure out what roles everyone has.
Whenever I think of more rule interpretations I will add it to this list. If somebody asks me about my opinion on a particular rule, I may add my response to this list as well.
Please ask me for any clarifications if there's something you don't understand. Also if you do understand them but find that I worded my sentences in an overly confusing manner, feel free to let me know. It's the only way I'll learn to write them properly.
I reserve right to alter my interpretations should I change my mind on a particular subject.
If you wish follow these interpretations and would like to make a reference to this post, simply copy “this link location” and post it wherever you need to post it.
Hmm… After looking through it, I think I want to re-word my rules and/or fiddle with them a bit.
So rules 1, 2, 5, and 6 were broken? Or are those too many rules?
Some of those rules aren't written in stone. It's been an ongoing battle between the players who want to structure it (Llike Niccea and me) and players who prefer keeping the game more fluid and moldable (like Hark)