On Being Militant

Tantz_Aerine at 12:00AM, June 9, 2018




Anyone that knows me even a little is aware that I have strong involvement in common affairs, activism and maintain strong political views. My comic also has a lot of social and political commentary woven into the story and I strive to make my case through my art, be it ...


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Your Javert's Options

Tantz_Aerine at 12:00AM, June 2, 2018



So last time we had talked about the Javert trope, a category of character that is very compelling and makes for excellent drama, immense suspense and often gets their own following in fandom. (Just check out Saito Hajime's hero's journey as a prime example.)

The Javert character is ...



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The Dance Scene

Tantz_Aerine at 12:00AM, Feb. 24, 2018



Just like the table scene, the dance scene can be an invaluable story telling tool: a way to showcase where your characters stand without having to force them to speak about it or have someone else infodump about it.

This stance can be on the characters that dance (i.e ...



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The Dream Sequence

Tantz_Aerine at 12:00AM, Dec. 9, 2017



Kim Luster’s The Good Walker webcomic is what inspired me to write this newspost about dreams.
Depicting a character’s dreams in a story is a very powerful and useful tool! Especially when it comes to visual narratives, such as webcomics and movies, a dream sequence can communicate to ...


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Characters’ Pets (and Why They’re Occasionally Annoying)

Tantz_Aerine at 12:00AM, Sept. 16, 2017




A pet is wonderful to have in your life- they will usually love you unconditionally and give you moments of solace with their antics. They become a member of the family, they have personalities that make them unique across all other pets you will ever have and across species. You ...


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Dialogue

Banes at 12:00AM, Aug. 10, 2017


Last Thursday I talked a little about writing a scene, in terms of the change that happens, what the character wants, and what obstacle is in the way of achieving that want.

But what about dialogue? Eh?

One way to help define what's going on in a scene is ...




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The Character Archetypes (Jungian Archetypes Part 5)

Tantz_Aerine at 12:00AM, June 17, 2017



So we come to the end of this long litany of presentations on Jung’s assorted archetypes that craftsmen of the narrative arts have used since time immemorial to weave their yarns.

And what better way to end with the crowning jewel in every story, from books to movies to ...



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Carl Jung is Your Friend (part 1)

Tantz_Aerine at 12:00AM, April 22, 2017



I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):

Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...



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Character Quirks

Tantz_Aerine at 12:00AM, March 25, 2017



So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...

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RULES PART TWO: CONTINUITY AND DISRUPTION

HyenaHell at 12:00AM, March 17, 2017



Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...

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