Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...

Kopy Kats
HyenaHell at 12:00AM, March 31, 2017Hands
Banes at 12:00AM, March 30, 2017
They say that how hands are drawn is a good indicator of the technical expertise of the artist.
Makes sense!
Hands are definitely the most varied parts of the body, capable of the most diverse configurations. Add in the always-challenging angles and forshortening and you have a very difficult hill ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
START AS YOU MEAN TO GO ON
HyenaHell at 11:17PM, March 23, 2017
Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...
But and Therefore
Banes at 12:00AM, March 23, 2017
But and Therefore
I'm a fan of user-friendly, practical advice on things, especially writing. It's why I dig the Banes Method (it's not my method; it's just named after me).
Anyway, I came upon some dandy advice from Trey Parker and Matt Stone of South Park ...
Quackcast 315 - Creepy Pasta
Ozoneocean at 12:00AM, March 21, 2017 LISTEN!
This week we decided to all read out Creepypastas, just because! I's a popular thing on the net and people like that sort of thing… Well Banes and Pit do anyway. So what ARE Creepypastas? Well they're not the rotten spaghetti that had Banes blasting from both ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...