Goodness, I'm so late posting this, my apologies…
So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...
Researching Your Fantasy World
Tantz_Aerine at 5:42AM, July 29, 2017Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017
Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...
Quackcast 332 - The trouble with immortality
Ozoneocean at 12:00AM, July 18, 2017 LISTEN!
In this Quast we talk about immortality, which is a common trope in literature. Who seeks immortality in stories? It's usually bad guys, and it usually has some sort of extreme price,catch or dark side, so much so that people actually believe that if immortality WAS real ...
Where's Chuck?
Banes at 12:00AM, July 13, 2017
Where's Chuck? - Retcons
Hello again!
On the previous Quackcast we talked about retcons - here's that episode if you care to listen:
http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/
A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...
Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!
kawaiidaigakusei at 12:00AM, June 26, 2017The Comedy Plot, Toolbox Edition (part four)
Banes at 12:00AM, June 1, 2017THE LAST PART!
Part One:
http://www.theduckwebcomics.com/news/2017/may/10/the-comedy-plot-toolbox-edition-part-one/
Part Two:
http://www.theduckwebcomics.com/news/2017/may/17/the-comedy-plot-toolbox-edition-part-two/
Part Three:
http://www.theduckwebcomics.com/news/2017/may/17/the-comedy-plot-toolbox-edition-part-three/
This is it! Part Four of the “Comic Toolbox” approach to comedic story structure ...
Quackcast 325 - walk the line
Ozoneocean at 12:00AM, May 30, 2017 LISTEN!
Art by Ozoneocean
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga ...
Yin and Yang – Creation and Deluge: Archetypal Motifs part 3
Tantz_Aerine at 12:00AM, May 6, 2017
Who hasn’t seen this ubiquitous symbol? It’s one of the most typical motifs signifying the balance between opposing forces in the world- but also the ever alternating phases of destruction and creation, of overwhelming overturning of the status quo so the new can be created.
And that is ...
Carl Jung is Your Friend (part 1)
Tantz_Aerine at 12:00AM, April 22, 2017
I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):
Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...
Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017
From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...