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For this Quackcast we decided to chat about quirks- the things that stand out about a character, help you remember them, get interested in them, traits that pick them out as individuals and can ALSO be used to point at deeper character traits! These are so useful in so ...
Quackcast 316 - The Quirkcast!
Ozoneocean at 12:00AM, March 28, 2017Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
START AS YOU MEAN TO GO ON
HyenaHell at 11:17PM, March 23, 2017
Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
Memes
Banes at 12:00AM, March 16, 2017
A Meme is a comic, really. Pictures and words put together to get some kind of point across.
It's a fascinating phenomenon. I'm tempted to try to explain what they are, but the meme up top has reminded me not to attempt that.
Seeing them, whether I understand ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
PHOTOCOMICS
Banes at 12:00AM, March 9, 2017
Image by Gunwallace, from Utterly Rucked, found here on the Utterly Drunk Duck!
Photocomics
My somewhat undisciplined, regularly wandering mind went, awhile back, to the possibility of doing photocomics instead of drawn ones.
Of course, my fanciful thoughts hit a wall after realizing the amount of WORK that goes into ...
Buck the System Imagery
Tantz_Aerine at 12:00AM, March 4, 2017
So I suppose it is no secret I like activism, standing up for a cause and giving it your all no matter what. From my comics to my actual life I have been doing so.
But what about the imagery that gets such a thing across to an audience in ...
Adapting Myth to Modernity (part 2)
Tantz_Aerine at 12:00AM, Feb. 18, 2017
So last week I’d started talking about the reincarnation upon reincarnation of myth and legend into modern sequential and narrative art- and got some pretty insightful comments on why it persists for millennia (it is said that Euripides adapted the legend of Medea himself in order to make it ...