In the latest issue of Game Informer, a magazine produced by GameStop in North America, there was an entire article about a new game being released called “Night in the Woods” featuring anthropomorphic animals that exhibit mental health characteristics such as depression and bipolar disorder. This article struck a chord ...
The Dance Scene
Tantz_Aerine at 12:00AM, Feb. 24, 2018
Just like the table scene, the dance scene can be an invaluable story telling tool: a way to showcase where your characters stand without having to force them to speak about it or have someone else infodump about it.
This stance can be on the characters that dance (i.e ...
It’s the Mileage
Tantz_Aerine at 12:00AM, Feb. 3, 2018
A discussion at twitter (you should be there! If you haven’t looked for @Drunkduck you should, add DD and you’ll be added back!) brought to my attention a very subtle but very aesthetically and narratively pleasing element that, when we take the time as artists to factor it ...
Mundane Tasks
Tantz_Aerine at 12:00AM, Jan. 27, 2018
Have you noticed that it’s very rarely that in a webcomic (or any narrative work) there’s a category of tasks or activities that people do very often in real life, but extremely rarely in stories?
Watching TV, being on the computer (when NOT being a hacker or doing ...
Writing what you Know
Banes at 12:00AM, Nov. 30, 2017
this pic has nothing to do with the subject; i've just been waiting for a chance to use it
Writing what you know is one of those old canards that show up in writing advice, thought it's not up there with things like “show, don't tell” and ...
Rain Has its Uses
Tantz_Aerine at 12:00AM, Nov. 18, 2017
These past few days in Greece we’ve had torrential rains that feel like the prelude to a second Flood- terrible casualties included. And that got me thinking that it rarely rains in webcomics.
Usually the weather is dry in sequential art- perhaps because it’s troublesome to draw characters ...
Diminishing Returns
Banes at 12:00AM, Sept. 28, 2017
Emotional Charges and Diminishing Returns
Many writing methodologies suggest mapping out the emotional change of each scene. The scene either starts positive, and goes to either negative or “extra positive”, or starts negative and goes to positive or “extra negative” by the end of the scene.
So if a lovelorn ...
Quackcast 340 - Reviews
Ozoneocean at 12:00AM, Sept. 19, 2017 LISTEN!
In this Drunk Duck Quackcast we chat about the importance and the process of reviews! Good ones, bad ones, why they all matter, and also why they often don't! ;)
Reviews are an interesting animal, they're a parasitic form of entertainment. They rely wholly of other forms of ...
Quackcast 339 - Communicate With Clothes
Ozoneocean at 12:00AM, Sept. 12, 2017 LISTEN!
Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state ...
Jump Scares and Inappropriate Laughter
kawaiidaigakusei at 12:00AM, Sept. 11, 2017
I think I spent my Saturday night the same way as plenty of other people did–in a movie theater watching a film based on a book by Stephen King (and No, I am not talking about The Dark Tower). It is still September since the last time I checked ...