From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...

Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017Kopy Kats
HyenaHell at 12:00AM, March 31, 2017
Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...
START AS YOU MEAN TO GO ON
HyenaHell at 11:17PM, March 23, 2017
Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
The Impracticality of Being Practical
kawaiidaigakusei at 12:00AM, March 13, 2017
The Businessman, Antoine de Saint-Exupéry, The Little Prince
I have a certain level of disdain for people who believe that comics and art in general are merely hobbies. When I was much younger and on the receiving end of advice from many well-meaning grown-ups, the word “practical” and the phrase ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
Rules, Part one: Five easy pieces
HyenaHell at 12:00AM, March 10, 2017
So last week we started off talkin' about rules and why we might need em, right? But what exactly do these rules apply to, ya might wonder. Ya might not wonder, actually, but too bad, I'ma tell ya anyway. We'll start where any comic starts: with your basic ...
Buck the System Imagery
Tantz_Aerine at 12:00AM, March 4, 2017
So I suppose it is no secret I like activism, standing up for a cause and giving it your all no matter what. From my comics to my actual life I have been doing so.
But what about the imagery that gets such a thing across to an audience in ...
When the Hero Fails
Tantz_Aerine at 12:00AM, Feb. 25, 2017
Failure is the stepping stone to success. That’s what I teach my students and my clients, and it is true, right up there with “whatever doesn’t kill you makes you stronger”: If you learn why you failed, you won’t fail again the same way- and that brings ...