If you want to design a memorable character it doesn’t just stop at their looks. How they speak, write and use body language is integral to who they are as a person as well as how other character’s may react to them. When you read a comic or ...

Character voice
Emma_Clare at 12:00AM, May 31, 2019On Reviving an Era
Tantz_Aerine at 12:00AM, April 6, 2019
I had a meeting the other day with a director, who asked me “how do you approach a historical era to keep true to it?” and “how do you keep from being biased?”
I fear that I eclipsed the poor guy with my soap box lectures, but that aside, I ...
Commenting on Comments!
Amelius at 7:35AM, March 24, 2019
Hello, guest author Frost Fox here this week so buckle up! (Amy lost the original article thanks to a keyboard-surfing cat, so I hope you will enjoy this guest article from her husband!)
Feedback is the life blood of a comic. Comments & Fan Work are about the only payment most ...
Translating Your Webcomic
Tantz_Aerine at 12:00AM, March 16, 2019
There's a reason why any literature professor worth their salt will urge you to reach a novel or enjoy any piece of literature in the language it was originally written, if you are lucky enough to speak that language: because the author intended every word that you read to ...
Vulgar Language and Non Sequitur
kawaiidaigakusei at 12:00AM, Feb. 18, 2019
As of Sunday afternoon, at least forty newspapers across the United States have dropped the long running comic, Non Sequitur, from its comic pages. The reason behind the loss in popularity is that the comic “betrayed (its reader base’s) trust with profanity.” The comic in question ran sometime last ...
Myth Appropriation
Banes at 12:00AM, Jan. 24, 2019Giving Mythic Scale to your Stories
Dexter and the Trinity Killer - this may not look like an epic confrontation…but it sure as heck was!
The classic Star Wars trilogy was a phenomenon and a triumph on multiple levels. One of the things it's famous for is it's ...
Drawing the Red Line
Amelius at 11:48AM, Jan. 20, 2019
Let's be honest, we don't always appreciate someone pointing out our mistakes. Criticism may be important for artists growing into their craft to find the right areas to focus on improving through a little outside guidance, but not all critique is made equal. Frankly speaking, a lot of ...
Having a chat - Planning good dialogue
Emma_Clare at 12:00AM, Oct. 19, 2018
If there is one thing about your comic you will want to nail it is the manner in which the character’s speak to one another. When it comes to creating good and effective conversation you have to keep in mind two things.
1) Does the dialogue progress the story ...