LISTEN!
Some characters are active and others are reactive. Reactive characters mostly only react to things rather than make them happen so they can be very boring if not done right! Active characters are the ones that drive events by doing things and making stuff happen, these characters grab your ...

Quackcast 344 - Active/Reactive characters
Ozoneocean at 12:00AM, Oct. 17, 2017Sushi and Gelato
kawaiidaigakusei at 12:00AM, Oct. 16, 2017
Kids these days have some sort of idea that it is cool to be an introvert, they wear the title like some sort of badge of pride. Some young people claim to be introverted because they stay indoors all day and spend a lot of time on the internet watching ...
How the Dominoes Fall - Tragedy
Tantz_Aerine at 12:00AM, Oct. 7, 2017
I have made comics’ storylines both ways- flying by the seat of my pants and meticulously scripting everything. So I feel I’m in a position to say that while both methods are valid and extremely fun, the latter one has one advantage over the former: it can make the ...
QUACKCAST 337 - Interview with AmeliaP of Kings Club
Ozoneocean at 12:00AM, Aug. 29, 2017 LISTEN!
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...
Researching Your Fantasy World
Tantz_Aerine at 5:42AM, July 29, 2017
Goodness, I'm so late posting this, my apologies…
So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...
The Murky Middle
Banes at 12:00AM, July 27, 2017Thursdays with Banes - The Murky Middle
A good way to put together a story is to figure out some essentials, first - Elements of Character, Plot and Theme, and Building some World and all that. We've talked about these things around here a lot, and we'll prolly continue to ...