LISTEN!
Some characters are active and others are reactive. Reactive characters mostly only react to things rather than make them happen so they can be very boring if not done right! Active characters are the ones that drive events by doing things and making stuff happen, these characters grab your ...
Quackcast 344 - Active/Reactive characters
Ozoneocean at 12:00AM, Oct. 17, 2017Active vs. Reactive Characters
Tantz_Aerine at 12:00AM, Oct. 14, 2017
In stories there are always protagonists and antagonists. And sometimes it’s the protagonists that are more interesting while others it’s the antagonists that steal the scene. Very rarely, it is both.
In all the wide versatility and range between characters, what is the common feature of interesting, memorable ...
Heavy Meta
Banes at 12:00AM, Oct. 12, 2017
I'm not generally a fan of ‘spoofs’ or parodies. There are a few greats of course, like Young Frankenstein, but even the well-regarded ones like the Naked Gun series back in the day aren't ones I was ever crazy about. There are some funny jokes and good performances ...
How the Dominoes Fall - Tragedy
Tantz_Aerine at 12:00AM, Oct. 7, 2017
I have made comics’ storylines both ways- flying by the seat of my pants and meticulously scripting everything. So I feel I’m in a position to say that while both methods are valid and extremely fun, the latter one has one advantage over the former: it can make the ...
That Damn Amnesia
Tantz_Aerine at 12:00AM, Sept. 30, 2017
Amnesia is a very frequently used plot device in narrative works, especially in genres like romance or mystery or melodrama. It’s a perfect way to achieve either of the following (or all):
(a) Draw out a story that should have wrapped up already
(b) Reuse a character’s ‘naïve ...
Quackcast 341 - Objectification and porn
Ozoneocean at 12:00AM, Sept. 26, 2017 LISTEN!
In this Quackcast we chat about how objectification can rob the humanity from a character and turn them into a meaningless object which can in turn alienate your audience by making your work less relatable, but with things like porn where character is less important than the on screen ...
Character Development and a Captivating Storyline OR Stunning Graphics?
kawaiidaigakusei at 12:00AM, Sept. 25, 2017
Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.
One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...
The Power of Comments
Tantz_Aerine at 12:00AM, Sept. 23, 2017
Feedback from your audience has always been important- from the renaissance palace parlors to enlightenment salons to the modern art galleries, how much the audience is pleased by what the creator procures is central.
But in the age of the internet and webcomics, where comics are updated page by page ...