Throughout my various job positions as well as comic work, there were countless times where my team and myself would accomplish an important goal or milestone but take very little time to step back and look at what we had achieved. This is very easy to do, particularly if there ...

Celebrating Milestones
Emma_Clare at 12:00AM, July 12, 2019How long is too long to work on a comic
Emma_Clare at 12:00AM, July 5, 2019
A few days ago, I stumbled across a fellow creator who was asking how should you work on a webcomic? They weren’t referring to how long should one spend on an individual episode or chapter or even page, rather, how long should a comic project take you and how ...
What would you do in a year? (pt 2)
Emma_Clare at 12:00AM, June 28, 2019
Last week, I posted an article about what you would do in a year if all your financial obligations were looked after and you could dedicate your time to making comics. We also opened this question up to the #quackchat on Twitter. So here are some of the responses we ...
What would you do in a year?
Emma_Clare at 12:00AM, June 21, 2019
Earlier this week, I stumbled upon a forum post from another comic website asking webcomic creators what they would do if they had an entire year to themselves without having to worry about financial obligations such as bills or rent and it was interesting to see the results.
A number ...
Starting your story
Emma_Clare at 12:00AM, June 7, 2019
You’ve got your amazing idea down for a story but how do you begin? You want to make your first chapter amazing! This is where you need to lay down some concrete foundations to get your audience main character and why they care about what is happening to them ...
Character voice
Emma_Clare at 12:00AM, May 31, 2019
If you want to design a memorable character it doesn’t just stop at their looks. How they speak, write and use body language is integral to who they are as a person as well as how other character’s may react to them. When you read a comic or ...
Subverting expectations ≠ good storytelling
Emma_Clare at 12:00AM, May 17, 2019
When creating a story you begin leading the reader down a path. You know where you’re going, or at least can pretend to know, but the reader does not. But, with some well laid out clues and foreshadowing, they can begin to piece the map together. Now here comes ...
Supporting characters and why they are important
Emma_Clare at 12:00AM, May 10, 2019
I’ve been ill for two weeks now with the flu. This has meant that progress on our comics has slowed as I try and get back on my feet again (got a couple of pages drawn for the buffer but progress is a snails pace right now). In between ...
A confused rant about setup and payoff
Emma_Clare at 12:00AM, May 3, 2019
After seeing both the recent episode of Game of Thrones and Avengers: Endgame, I walked away wondering why I felt slightly unfulfilled. I’m going to go into spoiler territory here, so if you haven’t seen either GOT or Endgame it might be best to steer clear of this ...
Making a hero feel real
Emma_Clare at 12:00AM, April 26, 2019
Last week we looked at lovable/hateable villains. So, in that spirit why not flip this coin and talk about what makes a hero feel real. Now, a protagonist is not necessarily a hero. For instance, despite being the main focal point through which we, the audience experience the story ...