Creating the Fantasy World you Need

Tantz_Aerine at 12:00AM, July 15, 2017


image by me

There are many ways to create a fantasy world. Sometimes you need something very elaborate and thought out in the minutest detail and sometimes you need just enough to sketch out a minimal stage for your story to work.

So the first thing to do when deciding ...




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Where's Chuck?

Banes at 12:00AM, July 13, 2017
tags: retcons



Where's Chuck? - Retcons

Hello again!

On the previous Quackcast we talked about retcons - here's that episode if you care to listen:

http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/

A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...









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Fantasy Is Hard Work

Tantz_Aerine at 12:00AM, July 8, 2017


art by yours truly

It is no secret that as an artist, it is prose that I’m professional at rather than painting/drawing. And historical fiction aside, what I’m told I write quite well is fantasy. So, for a long time I have wanted to talk about writing ...


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Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!

kawaiidaigakusei at 12:00AM, June 26, 2017


FYC Examples by usedbooks and Whirlwynd

In less than one week, voting will open for the 2017 Drunk Duck Awards. In the past, the initial voting comes in the form of a Google Doc where you fill in nominations for comics that are the best fit for each category. Once ...


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How to Research for Your Comic

Tantz_Aerine at 12:00AM, June 24, 2017



Every comic needs to be researched. Except maybe an autobiographical one, since it’s most likely you already have a thorough knowledge of what is going on in your life.

Or maybe you don’t, and this is your Cognitive Therapy homework.

In any case, a few exceptions aside, just ...





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Movie Inspirations for Comics

Tantz_Aerine at 12:00AM, May 13, 2017



So I’m worrying I might be boring the hell out of all of you with Jung and archetypes and odd archaic symbols and mystical imagery cryptography of late…

So here’s something a bit more fun that’s been rolling around in my head as I was gathering up ...



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Yin and Yang – Creation and Deluge: Archetypal Motifs part 3

Tantz_Aerine at 12:00AM, May 6, 2017



Who hasn’t seen this ubiquitous symbol? It’s one of the most typical motifs signifying the balance between opposing forces in the world- but also the ever alternating phases of destruction and creation, of overwhelming overturning of the status quo so the new can be created.

And that is ...



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Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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Basic Shapes in Character Design

Banes at 12:00AM, April 6, 2017



From the Best of Banes Collection…

CHARACTER SHAPES

I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...






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