We've all been there: all of the sudden, the trajectory of your own life seems to thwart you from your ambitions! Maybe it's obligations to schoolwork or your day job; maybe your partner or family; maybe you wind up homeless or awkwardly crashing on a series of couches ...

UHG I CAN'T EVEN
HyenaHell at 12:00AM, April 7, 2017The Use of Shadows
Tantz_Aerine at 12:00AM, April 1, 2017
There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.
All are ...
Kopy Kats
HyenaHell at 12:00AM, March 31, 2017
Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
START AS YOU MEAN TO GO ON
HyenaHell at 11:17PM, March 23, 2017
Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...