As it has been seen very painfully lately in TV, the best story, with the most excellent buildup and most powerful cast of characters will just collapse if the ending isn't good enough.
A technically happy ending that isn't good enough is not going to cut it- again ...
Sticking the Landing
Tantz_Aerine at 12:00AM, Sept. 14, 2019When your art style changes
Emma_Clare at 12:00AM, July 19, 2019
Often webcomics are a long term endeavor spanning over multiple years. In that time it is inevitable that your art style and character designs will change. As an avid webcomic reader I saw my fair share of project restarted in an attempt to standardise the art direction and character designs ...
The Oversimplification of a Child Hero's World
Tantz_Aerine at 12:00AM, June 1, 2019
Happy June 1st everyone!
I have been youtube-crawling today around the cinema pop-culture side. And as I was watching assorted comments and commentary on a whole lot of YA (i.e. Young Adult) and children's books and TV/film/animation series, from Harry Potter to The Last Airbender to ...
Making 3D Comics by Genejoke Part 3 - Settings
Banes at 12:00AM, Dec. 13, 2018
Welcome back to the 3D Comics-making series by Genejoke.
Visit Genejoke here:
https://www.theduckwebcomics.com/user/Genejoke/
Part 1:
https://www.theduckwebcomics.com/news/2018/nov/15/making-3d-comics-by-genejoke/
Part 2:
https://www.theduckwebcomics.com/news/2018/nov/28/making-3d-comics-part-2-by-genejoke/
BUILDING SETS
Another huge and time consuming aspect of making ...
Pacing and Thumbnails
Emma_Clare at 12:00AM, Nov. 2, 2018
Source: Comic Fury
Thumbnailing is a crucial part of the comic making process as it allows you to sort out your pacing and dialogue over the course of a chapter or issue, however, it is often a step that is missed by a lot of creators particularly those learning how ...
Quackast 393 - Set the scene!
Ozoneocean at 12:00AM, Sept. 25, 2018 LISTEN!
In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase ...
Give it Your Best Shot
Banes at 12:00AM, Aug. 30, 2018Ironically, no picture this time…and it's a Newspost about pitchers!
Beyond writing our stories and characters, figuring out our plots and dialogue and character design, and all the other stuff that goes into creating a comic, we have to choose our shots. Our camera angles.
Very much like ...
A Trilogy in Reverse
kawaiidaigakusei at 12:00AM, July 16, 2018
I spent the weekend doing something I have wanted to do for quite sometime: having a midnight pizza party while watching the early 1990s Teenage Mutant Ninja Turtle movies with the Jim Henson turtle costumes. Yes, the turtles were a thing when Vanilla Ice was still household name, but what ...
Active vs. Reactive Characters
Tantz_Aerine at 12:00AM, Oct. 14, 2017
In stories there are always protagonists and antagonists. And sometimes it’s the protagonists that are more interesting while others it’s the antagonists that steal the scene. Very rarely, it is both.
In all the wide versatility and range between characters, what is the common feature of interesting, memorable ...