A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017Drawn Together
HyenaHell at 12:00AM, April 21, 2017
Let me start off by distracting y'all from my complete and total failure to even show up last week by saying, hey! to celebrate TEN YEARS of PUTRID MEAT, Pit Face has made this special behind the scenes “the making of…” video for y'all! Check it out!
https ...
Quackcast 319 - Roll out the photocomics!
Ozoneocean at 12:00AM, April 18, 2017 LISTEN!
Photocomics don't get nearly enough love. A while ago Banes did a great newspost on the subject where he did some great little promotional reviews of some prominent photocomics on DD. I thought that was a cool idea and I've been meaning to return to the subject ...
Traveling Back to the Beginning
kawaiidaigakusei at 12:00AM, April 10, 2017
Paris Street; Rainy Day, Gustave Caillebotte, The Art Institute of Chicago
In less than twenty-four hours I am going to board a plane and end up in the city of my childhood. I am returning to the Windy City because it is Spring Break and because I yearn to have ...
The Use of Shadows
Tantz_Aerine at 12:00AM, April 1, 2017
There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.
All are ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...