Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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DEADLINES!

HyenaHell at 12:36AM, April 28, 2017



Welcome back, friends! Today we're gonna talk about deadlines!

When I took over this here Friday blog from my (much more capable) predecessor, I asked Oz, I says, “Oz- I can write whatever I want to, huh?” And he may or may not have actually greenlighted that but if ...



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COMEDY - part three - You take the good, you take the bad...

Banes at 12:00AM, April 27, 2017



Comedic Characters - You Take the Good, you Take the Bad…

This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.

Now we finish creating our characters ...





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COMEDY - part two - Creating Comedic Characters

Banes at 12:00AM, April 20, 2017



Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.

Here's that post:

http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/

This week: Creating Comedic Characters!

Using the same principle as the “premise” creation, we can ...









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Appropriating imagery

Ozoneocean at 12:00AM, April 15, 2017



This beautiful image is from the movie Metropolis by Fritz Lang, it shows Atlas the giant carrying the weight of the entire city on his shoulders. In this image Atlas represents the combined might and labour of the working class. Interestingly the same theme in imagery is often used for ...

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Quackcast 318 - Maintaining the enthusiasm!

Ozoneocean at 12:00AM, April 11, 2017

LISTEN!

The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there ...

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Basic Shapes in Character Design

Banes at 12:00AM, April 6, 2017



From the Best of Banes Collection…

CHARACTER SHAPES

I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...






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The 2017 Drunk Duck Award Season is Officially Here!

kawaiidaigakusei at 12:00AM, April 3, 2017
tags: 2017, Awards, Drunk, Duck



Niccea has unveiled the 2017 DD Awards and needs your help.

Topics for discussion:
How do we want to handle “For Your Consideration” submissions.
Do any categories need to change?

Also, I would like to have a strong partner to help me out for these awards. There might be long ...







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Kopy Kats

HyenaHell at 12:00AM, March 31, 2017



Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...

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Quackcast 316 - The Quirkcast!

Ozoneocean at 12:00AM, March 28, 2017

LISTEN!

For this Quackcast we decided to chat about quirks- the things that stand out about a character, help you remember them, get interested in them, traits that pick them out as individuals and can ALSO be used to point at deeper character traits! These are so useful in so ...

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