FEATURED COMIC -> Slaughter at Camp Notamoovi

Ozoneocean at 12:00AM, April 19, 2017



Sexy teens, a summer camp down by a lake, hormones, a mysterious legend of a roaming monster, and ancient Indian burial ground… all the ingredients are here and ready for a deadly red soup of murder! And a good old fashioned classic sex comedy. My fave characters so far are ...

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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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UHG I CAN'T EVEN

HyenaHell at 12:00AM, April 7, 2017



We've all been there: all of the sudden, the trajectory of your own life seems to thwart you from your ambitions! Maybe it's obligations to schoolwork or your day job; maybe your partner or family; maybe you wind up homeless or awkwardly crashing on a series of couches ...

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Basic Shapes in Character Design

Banes at 12:00AM, April 6, 2017



From the Best of Banes Collection…

CHARACTER SHAPES

I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...






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Kopy Kats

HyenaHell at 12:00AM, March 31, 2017



Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...

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Hands

Banes at 12:00AM, March 30, 2017



They say that how hands are drawn is a good indicator of the technical expertise of the artist.
Makes sense!

Hands are definitely the most varied parts of the body, capable of the most diverse configurations. Add in the always-challenging angles and forshortening and you have a very difficult hill ...




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Character Quirks

Tantz_Aerine at 12:00AM, March 25, 2017



So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...

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START AS YOU MEAN TO GO ON

HyenaHell at 11:17PM, March 23, 2017



Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...

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Some More Stuff on Dialogue

Tantz_Aerine at 12:00AM, March 18, 2017



So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...

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RULES PART TWO: CONTINUITY AND DISRUPTION

HyenaHell at 12:00AM, March 17, 2017



Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...

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