A few months back, I was playing my favorite Open-World simulation video game and I noticed I was missing one of the most expensive vehicles in my garage. To my amusement, I received a confession that my car had been replaced by a much more affordable and lackluster vehicle earlier ...
The Importance of a Cordial Response
kawaiidaigakusei at 12:00AM, Nov. 23, 2020Gimme Strength
Banes at 12:00AM, Nov. 19, 2020
Plenty has been said about giving characters flaws - we've talked about it around the site, on the Quackcast and out loud, to ourselves, on the bus and in the park.
Characters gotta have flaws!
But something I've thought about more lately, in the years well after starting my ...
The Highway to Hell
Tantz_Aerine at 12:00AM, Nov. 14, 2020
Unless they are an old-timey Disney villain or similarly classic cartoon villain, nobody wants to be evil or bad starting off. Nobody's ambition is to be the villain in their own story. (note I say ‘villain’ and not ‘antagonist’)
Everyone is out to be the hero.
So why aren ...
When characters don't follow the plan
Emma_Clare at 12:00AM, Nov. 13, 2020
I’ve been revisiting a fantasy novel that I had fallen in love with as a teenager, The Axis Trilogy. As I was reading it I remembered what the author had said about the character Faraday and her intentions for her fate. She commented in an interview, “She was never ...
The building blocks of world building
Emma_Clare at 12:00AM, Nov. 6, 2020
World building is a cornerstone of any story. From your neighbourhood slice-of-life to an out-of-this world space opera the world in which the characters inhabit draws the reader and keeps them invested in the character’s struggles. Here are some questions to consider when constructing your new universe.
What is ...
Uncompressed Storytelling
Banes at 12:00AM, Nov. 5, 2020
stretchin' out them stories!
I think I first heard the phrase “uncompressed storytelling” via the great John Byrne, comic artist and writer, and man of very strong opinions. He was criticizing some other writer or comic series (I don't remember which one) about hinting at stories that wouldn't ...
QUACKCAST 503 - Changing attitudes
Ozoneocean at 12:00AM, Nov. 3, 2020 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
An old man tries to explain modern culture to an even older man…
Attitudes change! Things don't stay the same, culture moves on and when we ...
Shuffling a character off this mortal coil
Emma_Clare at 12:00AM, Oct. 30, 2020
Whether it be planned from the beginning, or a sudden decision, some characters just have to go. As a creator, one should endeavour to do it for the right reasons. Shuffling off this mortal coil may be a catalysing event for the plot, a much needed kick for the protagonist ...
QUACKCAST 502 - Definitive character moments!
Ozoneocean at 12:00AM, Oct. 27, 2020 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/adarunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
What is the most definitive version of your character? Where does it pop up in your comic? What part of your work most defines your main character ...