As a sector of the working world scrambles to see how they can move a typical work day to a computer screen, observing a population of people stumbling to transition to face-to-face video conferencing apps like Zoom has been like watching the first ten seconds of an infomercial—the transition ...

Hedonism and the Experience Machine
kawaiidaigakusei at 12:00AM, April 27, 2020The Garden-path
Tantz_Aerine at 12:00AM, March 14, 2020
One could say that it is a very trendy thing in writing, be it for movies or for graphic novels, to subvert expectations. Often, unfairly, a plot that subverts expectations is equated with ‘good, quality writing’. Tons of essays and articles have been written to refute this association, including here ...
Pixar’s Loop Will Send You on a Loop of Your Own
kawaiidaigakusei at 12:00AM, Feb. 24, 2020
Sitting back on a Friday evening, remote control in hand, I decided to watch one of the latest Pixar Animated short films. To me a short film is the perfect length of time (six to nine minutes) to tell a story with an exposition, rising action, climax, and resolution. They ...
QUACKCAST 461 - Top Comic making 5 tips!
Ozoneocean at 12:00AM, Jan. 14, 2020 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
You can also listen to it on Facebook here - https://www.facebook.com/DrunkDuckcomics/posts/2921504494550602
Today Banes and I chat about our top tips for doing ...
Exposition - Just the tip
Emma_Clare at 12:00AM, Jan. 11, 2019
In a nutshell, exposition is a big ole mound of information that the author wants the reader to know before they move on in the plot. It often gets a bad rap but that is usually due to it being used incorrectly. There is definitely a place for exposition so ...
Making 3D Comics by Genejoke Part 4 - Lighting and Rendering
Banes at 12:00AM, Dec. 27, 2018
This is the final part of Genejoke's epic on creating 3D Comics.
Part 4
Da finale
Lighting and rendering.
This will be the final part as there are definite limits to what can be conveyed just through the written word. I will start a video tutorial series in the ...
How Horror Can Make Us Better Writers by El Cid
Banes at 12:00AM, Oct. 25, 2018
This is a guest post by El Cid, who was kindly enough to write one for us.
Check out El Cid's Transneptunian! (nsfw)
https://www.theduckwebcomics.com/TransNeptunian/
I don't personally view horror so much as a genre, but rather as an ingredient. A little dash of horror ...
Quackast 393 - Set the scene!
Ozoneocean at 12:00AM, Sept. 25, 2018 LISTEN!
In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase ...
Give it Your Best Shot
Banes at 12:00AM, Aug. 30, 2018Ironically, no picture this time…and it's a Newspost about pitchers!
Beyond writing our stories and characters, figuring out our plots and dialogue and character design, and all the other stuff that goes into creating a comic, we have to choose our shots. Our camera angles.
Very much like ...
Your Character's Hobbies
Tantz_Aerine at 12:00AM, July 28, 2018
We all talk about the sheer necessity to create characters that don't appear cardboard, that are fleshed out, that generally feel like real flesh-and-blood, living, breathing people (regardless of your character's species or nature) with personalities that ring true to the audience.
There are several elements that contribute ...