Vulgar Language and Non Sequitur

kawaiidaigakusei at 12:00AM, Feb. 18, 2019



As of Sunday afternoon, at least forty newspapers across the United States have dropped the long running comic, Non Sequitur, from its comic pages. The reason behind the loss in popularity is that the comic “betrayed (its reader base’s) trust with profanity.” The comic in question ran sometime last ...

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Character through dialogue

Banes at 12:00AM, Feb. 7, 2019



Dialogue is a vital part of a comic, book or movie.

Well - usually it is. There are surely some comics out there who have none. There's prose, such as many children's stories or fables that are all or mostly action and description - and since the rise of sound ...



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Writing Mental Illness (Part 2)

Tantz_Aerine at 12:00AM, Jan. 19, 2019




How to Pick, Research and Implement Mental Disorder in a Character

So last time I talked in general about some basic concepts and principles about what constitutes mental illness, or, more accurately, mental disorder. The important thing to remember and keep from all of that is this set of truths ...




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QUACKCAST 408 - The imitation game

Ozoneocean at 12:00AM, Jan. 8, 2019

LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/

Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based ...



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Imitation Flavor

Amelius at 10:14AM, Dec. 30, 2018



The first thing you need to know before we get into this discussion is the following: You can't copyright a style. It's true! Copyright protects an artist's expression of an idea, but not the ideas themselves, the technique, or procedure in making that style. Keep that in ...

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Making 3D Comics by Genejoke Part 4 - Lighting and Rendering

Banes at 12:00AM, Dec. 27, 2018



This is the final part of Genejoke's epic on creating 3D Comics.


Part 4


Da finale


Lighting and rendering.


This will be the final part as there are definite limits to what can be conveyed just through the written word. I will start a video tutorial series in the ...













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3,2,1, Let's Jam!

Amelius at 2:44PM, Nov. 11, 2018



Not all ideas start fully formed. Look at any character which is drawn over a long period of time and you'll almost always see changes, refinements and evolutions in how the character is drawn and the overall style surrounding the character. Frequently these changes are gradual as result of ...

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The Mini-Story Intro

Tantz_Aerine at 12:00AM, Nov. 3, 2018



In today's fast-paced world, you need to immediately catch an audience's attention with your story, your movie, your webcomic or your graphic novel. You get two lines in a text, a page or two in a comic, 20-30 seconds to a minute for a movie or a series ...

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Having a chat - Planning good dialogue

Emma_Clare at 12:00AM, Oct. 19, 2018



If there is one thing about your comic you will want to nail it is the manner in which the character’s speak to one another. When it comes to creating good and effective conversation you have to keep in mind two things.

1) Does the dialogue progress the story ...



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