In a story when any character is plausibly eligible to die, the stakes are high. We worry for everyone, even main characters than in other stories wouldn't be on the chopping board at all. It's a great premise to have for your story setup, because it makes the ...

When Anyone Can Die
Tantz_Aerine at 12:00AM, Aug. 31, 2019Minor characters are people too
Emma_Clare at 12:00AM, Aug. 30, 2019
When my writing partner and I were penning the beginnings of issue 0 of The Constellation Chronicle we designed two characters Marcel and Wainwright. We wanted to introduce the looming threat that was barreling towards the main cast and the most convenient way to do that was through these two ...
Cooperation vs. Competition in Comics
Tantz_Aerine at 12:00AM, Aug. 24, 2019
Ozoneocean suggested this topic, and I am intrigued to explore it.
I've made a good few posts about assorted drama in the comic world, especially between different factions and concerning different approaches to the art. Often that is addressed from a strictly ideological point of view. But today I ...
Characters falling flat
Emma_Clare at 12:00AM, Aug. 23, 2019
The lifeblood of your comic is the characters in it. They offer a way for the audience to be invested in the world and contextualise any conflicts that will inevitably occur. So it is important that the characters don’t come across as flat. A flat character is one dimensional ...
On Spoilers
Tantz_Aerine at 12:00AM, Aug. 17, 2019
So, full disclosure: I am spoiler immune.
I don't really care if I know how a story ends, or where the twist is. I might even enjoy it more as I anticipate it. I will watch the movie without issue and still enjoy it just as much.
Granted, when ...
What you love and what you hate about comics
Emma_Clare at 12:00AM, Aug. 16, 2019
Creating a webcomic is a multi-faceted endeavour. There are many moving parts from writing to drawing to managing social media accounts and everything in between. For me, there are some parts of the process I like and some which I really struggle to find motivation to do, particularly when life ...
The Weather as Prop
Tantz_Aerine at 12:00AM, Aug. 10, 2019
So the weather is very important. We all know that from our real life routine alone.
There is often a tendency, however, not to use it when it comes to the visual narrative that webcomics are. More often than not, the weather is basically perpetually clear. Daylight or moonlight are ...
When to ask for help
Emma_Clare at 12:00AM, Aug. 9, 2019
It’s very easy for us comic creators to find ourselves in a creative rut. We become so lost amongst the trees we can no longer see the forest. When this occurs it’s a great opportunity to look for feedback as a fresh pair of eyes can help elucidate ...
On Time Travel Yarns
Tantz_Aerine at 12:00AM, Aug. 3, 2019
Time travel is a narrative trap. It's quicksand.
It's very alluring to use, being able to put a person from one historical era into another and watch as shenanigans ensue, but very quickly, a writer (and often the audience too) discovers that it quickly unravels, and the story ...
Knowing when to end
Emma_Clare at 12:00AM, Aug. 2, 2019
When Stranger Things ended their first season I didn’t feel that there was a need to continue. The character’s had had their arcs come full circle, most loose ends were neatly tied and, despite the ending being left slightly ambiguous, for the most part, it was wrapped up ...