Playing Through Life is Strange 2

kawaiidaigakusei at 12:00AM, May 4, 2020



As we embark on the start of week eight in quarantine, I wonder how many people out here in Drunk Duck Land have begun learning new facts about our planet (Interesting aside: Don Walsh and Jacques Piccard were the first two explorers to reach the deepest part of the Ocean ...

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SquareEnix Life is Strange Review

kawaiidaigakusei at 12:00AM, April 6, 2020



With more time spent at home, I have been able to dive into some of my favorite past-times that I used to do when I was middle school aged. One of them being playing video games. Growing up, Squaresoft and the Final Fantasy video game series completely shaped my identity ...

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Reflection Characters

Banes at 12:00AM, Jan. 2, 2020




Reflection Characters

When I was doing a little reading on the “Mentor” character type, I learned about something called “Reflection Characters”. It was an eye opener; I'd never heard of this before, though I could instantly see how it made sense in storytelling, and dozens of examples came to ...




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Motivation, Ideology, Action 4: Your Thoughts

Tantz_Aerine at 12:00AM, Dec. 7, 2019



Having completed the (very quick) foray into the workings of motivations, ideologies and behaviors, the time has come for a look-see of all your amazing comments, from all three articles!

I haven't done this before so I'm not entirely sure how to present them. I'll wing it ...



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When Anyone Can Die

Tantz_Aerine at 12:00AM, Aug. 31, 2019



In a story when any character is plausibly eligible to die, the stakes are high. We worry for everyone, even main characters than in other stories wouldn't be on the chopping board at all. It's a great premise to have for your story setup, because it makes the ...

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Guilt

Tantz_Aerine at 12:00AM, May 25, 2019




Guilt is a powerful tool in the creative process.

No, I'm not talking about the guilt you feel because you haven't updated in six months which pushes you to sit down and finish that darn page (though that helps too, we've all been there).

Guilt is very ...






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Subverting expectations ≠ good storytelling

Emma_Clare at 12:00AM, May 17, 2019



When creating a story you begin leading the reader down a path. You know where you’re going, or at least can pretend to know, but the reader does not. But, with some well laid out clues and foreshadowing, they can begin to piece the map together. Now here comes ...

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Emotional Impact

Amelius at 1:10PM, April 14, 2019



Have you ever read something and it gave you the “feels?” Something that was so intense that you couldn't help but feel the emotional truth of a fictional moment in time? In many ways that is the highest form of our art, and possibly any art; to communicate an ...

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Reaching the breaking point

Emma_Clare at 12:00AM, March 29, 2019



The breaking point of a story is where the protagonist has been beaten down so many times that they throw life to the ground and yell, “Enough of this shit!”. Keep in mind that the breaking point does not necessarily mean it’s the climax, more it is a pivotal ...

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FEATURED COMIC --> Aikonia

Ozoneocean at 12:00AM, Feb. 20, 2019



Dark things are afoot in the land of Aikonia. The rift between the higher plain has been breached and now staff and students at the magical university are behaving very strangely, dangerously, even murderously… Evil stalks the halls. But who's behind it and what do they want? If something ...

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