The Characters Bring The Tension

Tantz_Aerine at 12:00AM, Nov. 7, 2020



When building tension, it's imperative to have high stakes within your story. It doesn't matter what kind of story it is. It could be a story about huge risks, like the end of the world or even the universe, or it could be a story about a girl ...

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Shuffling a character off this mortal coil

Emma_Clare at 12:00AM, Oct. 30, 2020



Whether it be planned from the beginning, or a sudden decision, some characters just have to go. As a creator, one should endeavour to do it for the right reasons. Shuffling off this mortal coil may be a catalysing event for the plot, a much needed kick for the protagonist ...

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QUACKCAST 485 - For your eyes only

Ozoneocean at 12:00AM, June 30, 2020

LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/

Do you make work that no one will ever see? Do you do that so you can mess around and experiment without consequences, for practice, for testing ...



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The Interconnectedness of the Duck Webcomics

kawaiidaigakusei at 12:00AM, May 25, 2020



Political science uses the term “Globalization”; a Nguni Bantu term “Ubuntu” translates to “the belief in a universal bond of sharing that connects all humanity”; in the United States, we call it a “Social Network”. It has become apparent more now than ever before that it is possible for one ...

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Playing Through Life is Strange 2

kawaiidaigakusei at 12:00AM, May 4, 2020



As we embark on the start of week eight in quarantine, I wonder how many people out here in Drunk Duck Land have begun learning new facts about our planet (Interesting aside: Don Walsh and Jacques Piccard were the first two explorers to reach the deepest part of the Ocean ...

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SquareEnix Life is Strange Review

kawaiidaigakusei at 12:00AM, April 6, 2020



With more time spent at home, I have been able to dive into some of my favorite past-times that I used to do when I was middle school aged. One of them being playing video games. Growing up, Squaresoft and the Final Fantasy video game series completely shaped my identity ...

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Reflection Characters

Banes at 12:00AM, Jan. 2, 2020




Reflection Characters

When I was doing a little reading on the “Mentor” character type, I learned about something called “Reflection Characters”. It was an eye opener; I'd never heard of this before, though I could instantly see how it made sense in storytelling, and dozens of examples came to ...




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Motivation, Ideology, Action 4: Your Thoughts

Tantz_Aerine at 12:00AM, Dec. 7, 2019



Having completed the (very quick) foray into the workings of motivations, ideologies and behaviors, the time has come for a look-see of all your amazing comments, from all three articles!

I haven't done this before so I'm not entirely sure how to present them. I'll wing it ...



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When Anyone Can Die

Tantz_Aerine at 12:00AM, Aug. 31, 2019



In a story when any character is plausibly eligible to die, the stakes are high. We worry for everyone, even main characters than in other stories wouldn't be on the chopping board at all. It's a great premise to have for your story setup, because it makes the ...

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Guilt

Tantz_Aerine at 12:00AM, May 25, 2019




Guilt is a powerful tool in the creative process.

No, I'm not talking about the guilt you feel because you haven't updated in six months which pushes you to sit down and finish that darn page (though that helps too, we've all been there).

Guilt is very ...






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